The boot screen of China region Switch games is not a "clean" black screen, but rather one with a "Healthy Gaming Advice" as required by the law.
This is how the logo might look like in practice.
(Custom-made image courtesy of @flamebeam0131 ) https://twitter.com/OatmealDome/status/1465850302498844673
Replying to @chinesenintendo
The only current implementation of the CADPA rating in a Switch game is the one in Rabbids Adventure Party, a current China exclusive.
However, the icon is displayed in the lower right of the title screen and not during the boot screen.
RT @chinesenintendo: The only current implementation of the CADPA rating in a Switch game is the one in Rabbids Adventure Party, a current…
RT @OatmealDome: [Nintendo Switch Firmware 13.2.0]
It seems that Nintendo added support for CADPA, a new Chinese rating system, to the sof…
RT @TheRealJoshYe: My interview with CMGE's co-founder: China is going to regulate video games like it regulates movies and TV shows.
“Th…
RT @Akfamilyhome: Finally, a Famicom for me
Replying to @MetalMarioJSKR
RT @DanielOlimac: Here's Animal Crossing being sold in a licensed gaming store in a high-end mall, in Shenzhen, China. The game is explicit…
RT @MetalMarioJSKR: From my observation, many new console game brick & mortal stores opened in China this year, in the format of a rented…
A story of a mother playing Animal Crossing went viral on the Chinese social media Weibo, where her mentality of playing the game changed from utilitarian to one where she begins to appreciate the beauty of the game...and life itself.
Replying to @chinesenintendo
Replying to @chinesenintendo
Replying to @chinesenintendo
Replying to @chinesenintendo
Replying to @chinesenintendo
Source: https://weibo.com/2306062714/KkMoE2B9k
"Perhaps this world was originally barren and lonely,
Luckily, love is a tiny miracle." https://twitter.com/chinesenintendo/status/1466687853673553920
RT @MetalMarioJSKR: Memories came back to me, so I would like to share some photos of me playing Paper Mario iQue back then.
I'm not playin…
RT @MetalMarioJSKR: To those who banned Animal Crossing in China:
Do you know WHAT YOU HAVE DONE? https://t.co/24UEs0v2rX
RT @koopa630kit: NINTENDO SWITCH
靈活腦學校 一起伸展大腦
中文版海報
#NintendoSwitch
Super Mario Odyssey, Mario Kart 8 Deluxe, Mario Tennis Aces, and New Super Mario Bros. U Deluxe are now 30% off in China.
(US $32.86)
Replying to @chinesenintendo
https://mp.weixin.qq.com/s/leMIXh-oDfBgbWk7tfYRag
@Nintendeal
iQue Ltd. was founded on this day, 19 years ago
(December 6th, 2002)
Replying to @chinesenintendo
Source:
https://www.tianyancha.com/brand/be3b9107129
Image of the iQue's office in December 2003, via
http://www.chuapp.com/?c=Article&a=index&id=251110
The Nintendo Switch was officially released in China (PRC) 2 years ago. (December 10th, 2019), known as the Tencent Nintendo Switch.
Here's a 2-year Anniversary Review from their social media.
The "iQue Guest Lounge" (iQue 会客厅) was an iQue staff AMA event in 2007 about important topics like the Chinese Market and Game Approval Policies.
As well as one guy's dream of making a masterpiece like SM64 so they can get a raise and afford more expensive lunches🥲
Replying to @chinesenintendo
Source: https://weibo.com/7229718199/L5q1DfBZI
In China, the Nintendo Switch has:
25 Authorized Experience Demo Stores
4.03 Million fans for its Online Stores
76 Million+ Store Visits
1,154 Authorized Brick & Mortar Stores
Replying to @chinesenintendo
https://twitter.com/chinesenintendo/status/1469285743625334784?s=20
Mario Kart Live: Home Circuit (China edition) store page is now up.
https://detail.tmall.com/item.htm?id=662545929903
Replying to @chinesenintendo
Unlike the global edition, the China edition requires a code for the software.
The kart can be used with global edition consoles.
The cost of a set is ¥549. (US$86)
Mario Kart Live: Home Circuit will release in China on Dec 20th.
Replying to @tokuwaffle
The seventh, after NSMBUDX, Odyssey, MK8D, Mario Tennis Aces, Super Mario Party, and Yoshi's Crafted World.
Everyday
Get up
Smile
Set out
No matter willing or not
Replying to @chinesenintendo
Ridicule
Despise
You would never know
These comfortable days
Are what I have been waiting for so long
Replying to @chinesenintendo
You always tell me
Strive to climb up
And up
But when I look back
...
I could not see you
But only my own fears
Replying to @chinesenintendo
People say letting go is also happiness
Then why am I still holding on tight
Replying to @chinesenintendo
These are a set of card featuring Super Mario Advance and Wario Land 4, the launch titles for the iQue GBA.
Fun Thousands of amazing games
Exquisite Portable digital technology
Fashionable Popular among Western youth
Classic World No.1 bestseller
Replying to @chinesenintendo
"The choice of 100 Million Young people around the world"
*Over 100 Million users of Game Boy Series worldwide
RT @ninsoup: Nintendo Hong Kong Offering “Winter Special” Gifts For Switch Game Purchases https://nintendosoup.com/nintendo-hong-kong-offering-winter-special-gifts-for-switch-game-purchases/
We have finished translating the first half of the article "Record Issue 17: iQue China", an in-depth article into iQue by Chuapp's contributing author 大狗 in 2016.
This translation was made possible by the collective efforts of the iQueBrew community.
Replying to @chinesenintendo
Please do not hesitate to give feedback or suggestion for translation improvements. Thank you!
Replying to @chinesenintendo
Article link: https://iquehistoria.neocities.org/articletl/RecordiQueChina/article.html
Original Chinese article: http://www.chuapp.com/2016/06/22/251110.html
Replying to @DanielOlimac and @ChaoyangTrap
@krishraghav
@ZhugeEX
Replying to @DanielOlimac, @ChaoyangTrap, @krishraghav and @ZhugeEX
@chuappgame
RT @Akfamilyhome: I’m also releasing one of my patron-exclusive bonus videos publicly today as a small taste! We’re going to be looking at…
RT @chinesenintendo: A 3DS equivalent, the "Beginner Edition", was released in Hong Kong and Taiwan, region locked to Japan, and sold for ~…
Replying to @chinesenintendo
Check out a in-depth review into the console by @Akfamilyhome:
https://twitter.com/Akfamilyhome/status/1470782461168783365?t=uP56emFkQ8jbJ29dJlBbKA&s=19
The full translation is now up!
Link: https://iquehistoria.neocities.org/articletl/RecordiQueChina/article.html https://twitter.com/chinesenintendo/status/1470710122418778125
We have finished translating Dr. Wei Yen's signature article for iQue, Agitate Potential, Transcend Wisdom
Dr. Yen went explored games as education supplement and his hopes for the Chinese game industry...or was it just to sway parents into buying their kids iQue stuff?
Replying to @chinesenintendo
Article: https://iquehistoria.neocities.org/articletl/iQue2004/article.html
Replying to @TheRealJoshYe, @ChaoyangTrap, @DanielOlimac and @Retro_DPad
@krishraghav
Tencent has registered product information for multiple unannounced products, including both OLED models, Super Mario 3D World + Bowser's Fury and Mario & Sonic at the Tokyo 2020 Olympics.
These information do not represent if or when they will be approved.
Replying to @chinesenintendo
Via: https://weibo.com/6048193311/L6vte3xuL
RT @GREENAP61083151: 任天堂宣傳單張
RT @CensoredGaming_: Great job from @chinesenintendo at translating a piece of interesting Chinese video game history
Replying to @CensoredGaming_
Thank you!🥰
RT @DanielOlimac: Example of an online Taobao store in China advertising China-licensed games for the Nintendo Switch. Here, Mario Kart Liv…
On September 24th, 2003, iQue, along with Nintendo, announced at its official debut that "China's TV game industry soars from today!"
18 years later, with iQue already a forgotten past of the China game industry, how far can has the console game industry in China come?
Replying to @chinesenintendo
Read the translation of the official iQue Press Release here: https://iquehistoria.neocities.org/newstl/20030924iQueLaunch/news.html
Physical box art and download code images for the China version of The Legend of Zelda: Breath of the Wild.
The image was shortly displayed on the official WeChat store before it was pulled offline.
Replying to @chinesenintendo
Via: https://weibo.com/6132597268/L6ZnWcG6D
Replying to @necrolipe
BOTW was already available in Chinese worldwide back in Feb 2018, but this would be for the official release in China, which would definitely have contents censored compared to the international release, but was also rumored to have Mandarin voice acting.
Replying to @oueryan
Are you referring to the blue official import logo? In that case it might be an internal unofficial image that leaked prematurely.
Replying to @cafe_nintendo
It's actually a bit sad honestly. BOTW has been sent in approval since July 2019 and still hasn't been approved because of the struggles with getting it passed the censors. Nintendo wanted to put efforts officially into the Chinese market but the policies aren't helping.
RT @MVMV_Pingo: Essa informação é importantíssima pro nintendista que romantiza a China.
RT @jill05617147: ique never die @chinesenintendo
We have translated the article "Nintendo's Glorious 20-Year-Long Struggle in China", written by the fabled iQue researcher MetalManiac in 2013.
Nintendo, the Market, and the Gamers, the "Triforce of Struggle", produced a stalemate in China. Is it truly gone today?
Replying to @chinesenintendo
Article link: https://iquehistoria.neocities.org/articletl/20130624NintendoChina/article.html
Rating symbols (CADPA) have been added to games on the Tencent Nintendo Switch eShop.
The only exceptions are Jump Rope Challenge and Tencent Video, which probably do not categorize as games.
Replying to @chinesenintendo
Source:https://weibo.com/3288207015/L7yFNEQPU
Image courtesy of @flamebeam0131
Merry Christmas and Happy Holidays!
(Dr. Wei Yen, on his opinion that the Chinese game industry and its consumers need slow and steady growth and not immediate exposure to radical products)
Replying to @chinesenintendo
Source: https://iquehistoria.neocities.org/articletl/iQue2004/article.html
RT @ChaoyangTrap: "The future is a sword hanging over our head." If Steam were cut off, it could have a devastating effect on China's dive…
RT @zogzhu: Studying undocumented, unpredictable, unofficial government activities is like astrology: find patterns of when it happens, ima…
RT @bitinn: I waited 24 hours for any mention of “Steam is interrupted via SNI detection” to catch on in English speaking twitter, but it n…
The iQue Guest Lounge (iQue会客厅) was a series of official AMA featuring iQue employees from various departments in 2007.
It was a lens into the dreams, reality, and struggles of Nintendo/console gamers and game developers in China over a decade ago.
Replying to @chinesenintendo
It was almost lost from the internet if not for the collective efforts of many archivists, including many participants of the original AMA and the prominent iQue researcher MetalManiac.
14 years later, the full AMA thread is now available in English.
https://iquehistoria.neocities.org/articletl/iQueGuestLounge/article.html
Replying to @ChaoyangTrap and @Retro_DPad
@zogzhu
iQue had great ambitions when it first started, but much of their plans fell short under the cruel reality of China's video game industry.
In his article, "Two Failed Promises and Five Widespread Delusions", iQue researcher MetalManiac talked about some unfulfilled expectations.
Replying to @chinesenintendo
Article link: https://iquehistoria.neocities.org/articletl/20130130TwoFailedPromisesFiveWidespreadDelusions/article.html
Replying to @MizuEiga
Precisely, especially for those in the very grim periods of Nintendo Chinese localization (2008-2009 and 2014-2015, the second being worst than the first).
RT @NekoStranding: @chinesenintendo Haven't read yet, but I do believe iQue was fighting against odds from the beginning.
The moment copyri…
RT @chinesenintendo: The iQue Guest Lounge (iQue会客厅) was a series of official AMA featuring iQue employees from various departments in 2007…